Graphic Design for Games and Film
You are viewing my graphic design work. To see what it’s like to collaborate with me on your game or film project, please visit the Case Studies tab to view sketches, techniques, and additional information.
From bones and blueprints...
Before it looks good, it has to work. This is where I sketch out functionality, menu logic, player flow, button hierarchy… layering in usability before style. I start with wireframes and greybox UI so your devs and testers can start integrating early.
Because gorgeous UI doesn’t matter if it gets in the way.
...to final screen that breathes the game world.
Here’s where it all comes alive. I take the skeleton of a layout and wrap it in materials, motifs, textures, and iconography that match your lore, worldbuilding, and art style. The result is a user interface that doesn’t just work; it belongs.
If your UI feels out of place, players feel it. Let’s make sure they never do.
Designed for Experiences.
This crosshair is a piece of your mech’s hardware. I design every reticle, button, and HUD with a functional fiction approach, so even minimalist elements feel like they were manufactured inside your world.
Need something more than “sci-fi looking?” Let's create UI with in-universe logic baked in.
It’s not just Graphic Design.
The real magic is the problem-solving that’s happening live. I test spacing, legibility, feel. I constantly ask: Would this actually make sense in the player’s hands?
This isn’t just “drawing buttons.” It’s designing tools for interaction.
“Miguel was amazing and I cannot recommend him enough. He quickly grasped the essence of the scene I wanted to convey and not only defined the process thoroughly, but rapidly executed sketches, was receptive to feedback, thoughtful about solutions, and brought his own innovations, all to produce an exceptional work.”
— Anuraag Pakanati,
Director at Galactic Starfish Games.
