Weapon and Mech Design

To understand what it's like to collaborate with me on Weapon and Mech Concept Art for your project, please visit the Case Studies tab to view sketches, techniques, and additional information.

Weapon and Mech

Sculpting for Concept Design

Here’s where things get mechanical. I build out complex forms with design logic and real-world function in mind. Think weapon systems, robotics, gear, tools—props that actually make sense in your world.

By iterating and testing as I go, I ensure every pixel is designed to support a client’s project goals.

Real-world Reference for Mech Designs

This is how I design original robotic limbs for games, film, and entertainment projects. I have used this process for almost a decade.

I turn to real-world objects for inspiration, no need to reinvent the wheel with complicated formulas.

“It was fantastic working with you on these, you're an exceptional talent with a wonderful work ethic. You had a tasteful process for creative exploration, and your balance of structure and freedom always invigorated our sessions. Looking forward to the future, Miguel.”


River Gandour,
Director at Dore.