Character Design for Games
To understand the experience of collaborating with me on your game’s character design, please visit the Case Studies tab to explore sketches, techniques, and other freelance concept art services.
Character Design Thinking Process
Before sketching, I list ideas in a mindmap.
This is a strategic tool that helps connect ideas in bubbles. The process helps me understand the characters’ feelings, stories and personalities and explore the IP further. Good character design is honest. Good character design is beautiful. It doesn't try to impress, it doesn't seek attention, it simply doesn't try; it just belongs in the environment.
If you’re not planning, you’re planning to fail. — Benjamin Franklin
The Right Reference for a Character Design
It's almost a religious act now to avoid looking at other concept artists' work when I'm creating something new. I've gotten so used to this approach that being influenced by someone else's final product actually makes the process harder for me.
When designing robots, I look at the latest from Boston Dynamics, Open Bionics, and ASIMO. When designing dragons, I study bugs, lizards, and nature.
Art imitates life, and it's hard to design while looking through someone else's lens, trying to copy experiences that are theirs and which I haven't lived.
How I Deliver Character Designs Without Any Requests for Revisions
Managing expectations and clear communication can be a challenge when working with freelance artists or outsourcing studios.
The ambiguity can leave a client anxious. Between unclear priorities and too few questions being asked about the project goals, a good result may be more about a stroke of luck or inspiration, rather than a deliberate creative process.
Because I have plenty of experience under my belt, when you work with me, you can expect a clear priority list for your approval before the project starts, discovery sessions, a project calendar, and perfectly timed project updates.
“It was a pleasure to work with you. I loved your process and all the thinking that went into it. I hope to work with you again soon!”
— Alexey Andreev,
Art Director at Blur Studio.
