UI/UX FOR GAMES & ENTERTAINMENT
Design systems that players feel, not just see.
From wireframes to final assets, I design UI that speaks the same language as your game world—functional, beautiful, and alive
You can have the best game mechanics, story, and visuals… but if your UI is confusing or out of sync, it breaks immersion fast.
I design user interfaces that serve your world—not interrupt it. Whether it’s a gritty mech sim with modular HUDs, or a cozy fantasy with hand-painted iconography, I tailor every element to support gameplay, narrative, and emotional tone.
This service is perfect for studios who need:
A full UI/UX system, from wireframe to final export
An art-forward approach that doesn’t sacrifice usability
A collaborative partner who listens, iterates, and understands production pipelines
I’ve worked with indie teams and mid-sized studios building interfaces for games, VR, and interactive media. And I’d love to bring your project to life, one screen at a time.
What you get:
Wireframes and UI flow maps
High-fidelity mockups
Game-specific iconography and UI kits
Menu, HUD, inventory, skill trees, shop layouts
Platform-specific export formatting (Steam, console, mobile, web)
Support for Unity, Unreal, or custom engines
Photoshop layered files + vector source files
Team-ready documentation for handoff
Add-ons available:
Custom font, cursor, or crosshair design
Marketing UI mockups for pitch decks
Branding alignment with your IP or art direction
Live design sessions for fast iteration
I conduct in-depth Research, discovery, and storytelling strategy.
Visuals that work for the Story and IP, not the other way around.
The creative process is collaborative and iterative.
Each deliverable will be broken down into phases of decisions in our project calendar, which we can discuss together at scheduled intervals to make sure you get what the project needs. You and your team will have an opportunity to give feedback and input at each phase, which is a great way to work together towards a successful outcome.
Discovery.
Research.
Storytelling and Strategy.
Brainstorm Sketching.
3D Base Meshes.
Character Props.
Marketing Art
Anything you need from Research to Final asset.
UI/UX Design Services
To book, we require a 33% deposit, a 33% by mid-milestones, and a 33% billed at the end of the project. Reach and and contact for a custom setup/day rate if you have on-going needs.
Wireframes & Flowcharts – User journey planning and logic diagrams.
Visual UI Design – Buttons, menus, HUDs in your game’s visual language
Usability Feedback – Consulting on accessibility and playflow.
66%
Reduced pre-production time and cut costs by implementing advanced 3D and concept art workflows, delivering AAA-quality assets with fast, reliable turnaround times trusted in top-tier game and film projects.
33%
art quality improvement through maintaining and expanding a style guide and material library within a 3D render engine, ensuring consistent and efficient concept development.
90%
of created assets included in the final game or DLC while working with Frictional Games on Amnesia Rebirth, demonstrating high asset relevance and quality.
Special pricing available for long-term clients booking over 60 days; contact me to discuss a custom arrangement tailored to your project’s needs.
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From bones and blueprints...
Before it looks good, it has to work. This is where I sketch out functionality—menu logic, player flow, button hierarchy—layering in usability before style. I start with wireframes and greybox UI so your devs and testers can start integrating early.
Because gorgeous UI doesn’t matter if it gets in the way.
...to final screen that breathes the game world.
Here’s where it all comes alive. I take the skeleton of a layout and wrap it in materials, motifs, textures, and iconography that match your lore, worldbuilding, and art style. The result is a user interface that doesn’t just work—it belongs.
If your UI feels out of place, players feel it. Let’s make sure they never do.
Character Design Portfolio
Designed for pilots, not players.
This crosshair isn’t just UI—it’s a piece of your mech’s hardware. I design every reticle, button, and HUD with a functional fiction approach, so even minimalist elements feel like they were manufactured inside your world.
Need something more than “sci-fi looking?” Let's create UI with in-universe logic baked in.
UI design in motion. Iteration. Testing. Refinement.
You’re seeing a slice of my workflow here—yes, it’s Photoshop, but the real magic is the problem-solving that’s happening live. I test spacing, legibility, feel. I constantly ask: Would this actually make sense in the player’s hands?
This isn’t just “drawing buttons.” It’s designing tools for interaction.
This is where the best work happens.
I’m not just a vendor—I’m a creative partner. Most of my best work came from honest conversations, brainstorms, and those “wait, what if we...” moments with clients. I’m here to listen, build, and solve things with you—not throw files over a wall.
If that sounds like the kind of collaboration you want, we’re probably going to make great things together.
Small details. Big storytelling.
Decals, badges, interface stickers—these are the micro-moments that make your world believable. I love getting lost in this kind of visual storytelling, because even something as small as a sticker on a mech’s UI or a scratch on a fantasy inventory can do narrative heavy lifting.
If you’re the kind of dev who sweats the small stuff, we’ll get along great.
Ready to start your project?
If you’ve read this far, chances are your project needs UI that actually works. Let’s make it something players won’t want to live without.