Style Guides & Art Bibles
Mastering the invisible forces that make images speak
The not-so-secret foundation behind every image that just works.
This service is for teams who want their art to feel cohesive, powerful, and full of intent—whether you're building a brand-new IP, strengthening a pitch, or giving your game or film the extra 10% it needs to feel pro.
I break down rhythm, shape language, silhouette, focal hierarchy, balance, tension—you know, the good stuff. Then I help you apply those tools in your actual project. No theory for theory’s sake. We connect design decisions directly to your goals: narrative clarity, gameplay readability, emotional impact.
Whether you're an indie developer, art director, or a solo creator pushing your first world to life, I’ll help you develop a visual framework that lets your art do more heavy lifting.
What’s included:
Annotated feedback on your designs (character, environment, props, UI—whatever you need clarity on)
A custom visual language report: shape theory, rhythm, flow, and focal hierarchy analysis
Style guide breakdowns and how-to-build documentation
Color theory and composition reviews
Suggested exercises and visual studies for your team (or solo learning)
Case studies and breakdowns of your current or future assets
Optional recorded calls or team training sessions
Feedback rounds scheduled around your deadlines
What’s not included:
Endless iterations (we’ll work in clearly scoped phases)
Original concept creation (this is design theory and feedback, not new asset production—though we can bundle those separately)
Cookie-cutter advice—this process is built custom for you, not generic templates
This is collaborative, not prescriptive. We walk through design decisions together, balancing aesthetic instinct with functional clarity.
Sessions and deliverables are broken into clear milestones, with space for feedback, iteration, and syncs as needed.
Theory applied to real-world needs: game readability, pitch deck storytelling, animation flow, or marketing impact.
Style Guide and Art Bible Services
To book, we require a 33% deposit, a 33% by mid-milestones, and a 33% billed at the end of the project. Reach and and contact for a custom setup/day rate if you have on-going needs.
Visual Language Development – Defining the look and feel of characters, environments, UI, and props.
Production Documentation – Clear references and standards to unify teams and streamline workflows.
Pitch & IP Consistency – Creating comprehensive bibles that help sell, scale, and stay visually aligned.
66%
pre-production time reduction while working with Ashfall / NetEase Games
Cut production costs and timelines using real-time 3D workflows and updated concept art methods.
33%
art quality improvement while working with Frictional Games
Elevated visuals by refining the studio’s style guide and procedural material library within a 3D render engine.
90%
first-approval rate while working with Ubisoft’s Tom Clancy’s The Division 2 / Athena Productions
Achieved near-perfect first-pass concept approvals across character, environment, and prop design.
Custom long-term pricing available for bookings over 60 days
Flexible, discounted rates for studios seeking extended concept art partnerships.
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Visual Portfolio
Proof Through Process
Hiring a freelance concept artist shouldn't feel like a gamble. That’s why I document and share my process—so you can see how ideas evolve from abstract briefs into fully realized design solutions. From sketch to final render, every choice has intent. Case studies are a powerful tool not just for showcasing what I can do, but for helping your team learn, align, and make better decisions, faster.
Looking to hire someone who can teach and execute? That’s what I do.
From Blockout to Believable
Everything starts with a box. The trick is knowing why and when to break the box.
Here’s how I take basic shapes and teach teams how to evolve them into visually functional, world-aware designs that still feel grounded.
Make it Better. Then Make it Yours.
Sometimes, a design just isn’t hitting—and you don’t have the time to figure out why. That’s where I come in. Through visual coaching and iterative improvement, I take your team’s concepts and push them toward narrative clarity, visual appeal, and mechanical believability. This isn’t about ego—this is about crafting the best version of the idea, together.
Design feedback, creative consulting, and art direction for game-ready weapons and props.
Consistency is Key
(Even With Cowboys)
Every character in your IP should look like they belong in the same universe. This comes down to cohesion in design language, detail density, materials, and proportions. From moodboards to final polish, I help bridge the gap between early exploration and production-ready assets.
For character designers, directors, and producers who want more than just “cool”—they want clarity.
Visual Theory That Actually Helps Artists Grow
This self-published book on Visual Theory wasn't just a hit—it made it to ArtStation’s top 20 for a reason. It distills years of experience into actionable insights on design fundamentals, visual communication, and creative problem-solving.
My approach isn’t academic—it’s for working artists, teams, and studios that want to improve how they design, not just what they design.
Great for internal training, onboarding junior artists, or just raising the creative bar.
Let’s Talk Creative Direction
Whether it’s a keynote, podcast, or a 1:1 video call with your team, I love helping others unlock better visual decisions. I’ve worked with studios, agencies, and IP teams at different scales—sometimes to draw, sometimes to consult, always to bring clarity to the creative process.
If you're hiring for more than art—if you need thinking partners and strategic design—we should talk.
This Isn’t Just “Concept Art”
If you’re a producer, art director, or creative lead searching for concept art services that actually solve design problems—you’re in the right place. I specialize in helping game studios, IP developers, and entertainment brands build compelling, visually coherent worlds from the ground up. Through research, storytelling, and design strategy, I work closely with teams to deliver concept art that isn’t just beautiful—it’s functional, aligned, and ready for production.