Narrative Design & Storytelling for Games
Helping studios bring depth, clarity, and emotional weight to the worlds they build.
Good stories don’t just happen — they’re designed.
Whether you’re developing a new game IP, launching a transmedia campaign, or fine-tuning a character arc that just isn’t landing, I help creative teams craft narrative experiences that resonate — with logic, emotion, and style.
I’ve worked with studios, indie developers, and filmmakers to bring structure and soul to their worlds. Through visual storytelling, narrative architecture, and a healthy amount of “what if we tried this,” I help you connect the dots between lore, gameplay, audience engagement, and creative identity.
You’ll walk away not just with good-looking decks or docs, but with a strategic story foundation that guides your project, supports your team, and keeps your audience hooked.
What’s Included:
Narrative audits of existing IPs or decks
Worldbuilding frameworks & character arcs
Story structure maps (for games, animation, or film)
Dialogue tone-of-voice development
Miro reference boards & lore bibles
Beat charts & player journey mapping
Narrative cohesion consulting (cross-disciplinary)
Storytelling for pitches, marketing, and Kickstarter decks
Collaboration with art, design, and gameplay teams
1-on-1 or team-based strategy sessions
What’s Not Included:
Generic lore dumps
Writing that ignores gameplay
Wasting your time
Research, reference curation, story mapping, and brainstorming sessions that help unearth the DNA of your project. The goal? Make your world clearer to the player—and your team.
Each deliverable is mapped to a project calendar with regular checkpoints. You’ll always know what’s coming and have input at every step.
Narrative strategy
Lore building
Dialogue tone guides
Character arcs
Story pillars
Gameplay-narrative cohesion
Marketing-ready story pitches
Everything from ideation to delivery, designed for production.
Narrative and Storytelling Portfolio

Narrative and Storytelling Services
To book, we require a 33% deposit, a 33% by mid-milestones, and a 33% billed at the end of the project. Reach and and contact for a custom setup/day rate if you have on-going needs.
Lore & Worldbuilding – Crafting mythologies, timelines, and setting logic that deepen player immersion through artwork.
Narrative Guidelines – Defining an experience through visuals, branching stories, and VFX of reactive environments.
SENIOR, ART DIRECTOR, CONCEPT DESIGN WORK.
Consulting sessions available for startups, AA and AAA.
66%
pre-production time reduction while working with Ashfall / NetEase Games
Reduced production time by 66% using advanced 3D concept art pipelines and updated methodologies, delivering AAA-standard work with dependable turnaround.
33%
Boosted visual quality by 30% through consistent style guide development and a live material library built inside a 3D render engine during Amnesia Rebirth.
90%
first-approval rate while working with Ubisoft’s Tom Clancy’s The Division 2 / under Athena Productions.
Special rates available for clients looking for extended creative partnerships; contact for custom pricing and project alignment.
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Where it all begins.
Every strong narrative starts with deep listening, reference gathering, and intentional design. Together, we’ll lay out the emotional goals, character dynamics, and world elements that support the gameplay—not compete with it. Think of this phase as laying tracks before the train comes. It saves time. It sparks ideas. It works.
It’s not just about looking cool.
Character design means nothing without purpose. I craft characters that aren’t just visually iconic—they have believable motivations, internal conflict, and roles within your story world. I help define what makes them tick, and why players should care.
From archetype to detail.
Designing a compelling protagonist isn’t just a creative process—it’s also strategic. I use narrative frameworks and visual language theory to help your team stay aligned. We’ll define rhythm, contrast, personality silhouettes, and backstory hooks that serve the gameplay loop.
Real collaboration.
I love this part. When we’re in sync, ideas flow. I work closely with creative directors, narrative leads, and art teams to make sure story decisions support production. No ego. No drama. Just good work and good vibes.
I believe that strong storytelling is the backbone of unforgettable games. If you're looking for a narrative designer who brings both heart and structure—someone who cares as much as you do about getting it right—let’s talk.
Hit the button, drop me a message, or just say hey. I’d love to hear what you’re working on.