Haunted House Concept Design
That Leaves Guests Screaming (In the Best Way)
The best haunted houses tell a story. Not just a spooky vibe, but an experience that unfolds as people move through it—every shadow, sound, and scare working together to pull them in deeper.
I design immersive horror environments for theme parks, escape rooms, and seasonal haunted attractions. Whether you’re creating a standalone maze or a full narrative-driven experience, I help turn your concept into a fully visualized walkthrough that designers, fabricators, and marketing teams can build from.
My background in game and level design means I understand flow, tension, player psychology, and spatial storytelling. We’ll design an environment that builds suspense, times your scares, and gives guests moments they’ll never forget (and keep coming back for).
What's Included:
Environment concept art & walkthrough layout
Level flow and narrative path planning
Moodboards and horror visual language development
2D & 3D spatial design
Lighting, FX and soundscape guidance
Character, prop, and scene sketches
Feedback loops and live collaboration
File handoffs for scenic teams and marketing use
What’s NOT included:
Physical fabrication, construction, or animatronics implementation. But I’ve worked with teams who do—and I can recommend trusted vendors if you need ‘em.
Research-led, story-first design that balances fear, fun, and flow. We’ll map out the path your guests take through each scene, building tension and surprise.
Typical haunted attraction design takes 4–6 weeks, but we’ll build a custom calendar with deliverables and review points that fit your production schedule.
Seasonal Haunts
Escape Rooms
Theme Park Mazes
Narrative Environments
Marketing Key Art
Digital Pitches
3D Design Services
To book, we require a 33% deposit, a 33% by mid-milestones, and a 33% billed at the end of the project. Reach and and contact for a custom setup/day rate if you have on-going needs.
Scream Pipeline Consulting – Ensuring a cohesive aesthetic across costume, sound, and space for maximum impact.
Set & Prop Concepts – Scare-specific environment and object design to guide builders.
Atmosphere Development – Visual storytelling through fog, lighting, decay, and mood.
66%
faster pre-production achieved using advanced 3D concept art workflows, delivering AAA-level results while working with Ashfall / NetEase Games. Cut costs and speed up your project with proven methods.
33%
improvement in art quality by maintaining and expanding style guides and material libraries within 3D render engines, demonstrated during work on Frictional Games’ Amnesia Rebirth.
90%
approval rate on first submission while collaborating with Electronic Arts DICE / Milford SE, minimizing revisions and keeping your project on schedule.
Special pricing available for long-term projects over 60 days. Contact me for custom arrangements tailored to your extended needs.
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Horror Game Design Portfolio
Building Haunted Worlds from the Ground Up
This is where your haunted house starts breathing — before textures, before lighting, before the fog rolls in. Right here in Maya, we’re shaping the bones of your space: designing scene flow, optimizing guest pathing, and setting the stage for every scare and story beat. It’s not just a render — it’s a functional environment blueprint that makes your vision real. You’ll get spatial logic and cinematic wow. Because a good haunt isn’t just creepy — it’s engineered to hit.
How It Starts: Mood, Research & Vibe.
Before anything gets drawn, we go deep. Horror isn’t just blood and fog machines—it’s psychology, folklore, pacing, and tone. We’ll build reference boards and horror archetypes together, and sketch out a vibe that sets the stage for your entire haunt.
From Scare Zones to Flow Charts
Every haunted house is secretly a level design problem. What’s the path? Where do people slow down? What do they see before the next scare hits?
This is where I blend spatial design with horror timing, so your guests move the way the story wants them to move.
You Won’t Be Haunted by Communication Gaps
We’ll meet regularly to review progress, make adjustments, and brainstorm in real time. You’ll have access to layered files, WIPs, and collaborative calls. I want this process to feel like we’re building something rad together.
Ready to Bring Your Haunted House to Life?
I’ve helped design environments for game studios, theme parks, and live horror experiences. If you're looking for a freelance haunted house designer who gets narrative environments and delivers on time—let’s make something spine-chilling.