Environment Concept Art for Entertainment
Like a World You Can Step Into
The foundation your project needs. Built from story, not guesswork.
The backdrop of your world deserves more than filler. It sets the tone. It sparks emotion. It tells the player (or viewer) exactly where they are—and why it matters. My environment concept art process is built to do just that.
Whether you're an indie dev looking to nail your first vertical slice, or an established studio deep in pre-production, I help you go beyond “cool vibes” into clear storytelling. Together, we’ll create purposeful, production-ready concepts grounded in narrative logic and real-world reference.
This isn’t a drag-and-drop moodboard moment. This is a thoughtful, research-backed, collaborative process designed to make your world feel lived-in, cinematic, and emotionally real.
Visual storytelling isn’t just what I do—it’s what your audience feels.
What's Included:
Custom-designed environment concept art
Research phase: references, storytelling, mood exploration
Brainstorm sketches & thumbnails
3D base block-ins for structure and light
Overpaints and polish to match the tone of your IP
Final high-res illustrations and documentation
Optional: production sheets, cutaway diagrams, asset callouts
Collaborative feedback loops and flexible revisions
Need stylized, painterly, realistic, sci-fi, fantasy, horror, cozy-core? You got it.
What’s Not Included (unless we agree to it):
Final game-ready assets (though I can recommend a modeler)
Architecture drawings to code/spec
Research-Driven, Emotion-First
Good environments don’t just look cool—they feel right. I pull from real-world references, cinematic language, and emotional toneboards to create spaces that do more than look pretty. They tell you how it feels to be there.
What's included:
Custom environment concept art (tailored to your game’s genre + tone)
Level design blockouts or greyboxes (gameplay-first layouts)
Key storytelling environments or hub/world overview maps
Mood boards and reference sourcing
Exploration sketches & thumbnails
Color scripts or lighting passes (if needed)
Layered PSDs or organized working files
Presentation-ready art (for pitch decks or stakeholders)
Collaboration with your game designer or narrative team
Feedback rounds and iterations
Delivery in high-res formats for dev or marketing
Style consistency with your existing IP or branding
Optional asset callouts or breakdown sheets
Optional pitch support material (for publishers or funding decks)
Access to my personal creative network (when additional help is needed)
What is NOT included:
Full 3D modeling or texturing
Final in-engine implementation (e.g., Unreal/Unity level building)
Copyright transfers by default (negotiated per contract)
Extensive revisions outside the agreed scope
Unrealistic deadlines (I love a challenge, but I also love sleep)
We’ll begin by exploring the story behind your world: genre, mood, gameplay needs, architecture references, and visual inspirations. This stage ensures everything we make feels like it belongs.
Each project is structured into clear phases—ideation, blockouts, painting, polish—with room for check-ins and your feedback at each step. You’ll always know what’s coming next.
From early sketches to fully rendered final keyart, you’ll get everything you need to bring your environments to life—and wow your team, your backers, or your audience.
Environment and Level Design Portfolio
Environment and Level Design Services
To book, we require a 33% deposit, a 33% by mid-milestones, and a 33% billed at the end of the project. Reach and and contact for a custom setup/day rate if you have on-going needs.
Gameplay Layouts – Greyboxing or 2D layout plans designed for flow and pacing.
World Cohesion – Consulting on how environments connect narratively, spatially, and stylistically.
Mood & Worldbuilding – Paintings and sketches that establish tone and setting.
66%
Pre-production time reduction while working with Ashfall / NetEase Games by integrating advanced 3D workflows and modern concept art techniques, delivering AAA-level assets with professional, fast turnaround times that save your budget.
33%
Art quality improvement for Frictional Games through maintaining and expanding style guides and material libraries inside a 3D rendering engine, ensuring consistent, high-impact concept development.
90%
First-go approval rate while working with Electronic Arts DICE / under Milford SE, demonstrating reliability and seamless integration into production pipelines.
Special pricing available for long-term projects over 60 days—contact me for a custom arrangement tailored to your ongoing concept art needs.
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More Than Just Background Art
I don’t do filler. Environments should pull your audience into the moment—make them believe they’re inside your game, film, or IP. I design with narrative purpose and emotional clarity, so your world feels immersive before it's even playable.
Collaboration
I don’t believe in disappearing freelancers. If you work with me, we talk. We share moodboards, swap ideas, laugh at weird references, and check in regularly so nothing feels off-course.
You get the best results because we’re aligned creatively—and because I care about your project like it’s mine. Most of my clients stay in touch long after the job’s done, and some become collaborators for life. (I love that.)
Creative Collaboration = Better Worlds
This is where the magic happens. Talking. Brainstorming. Swapping strange references and dumb jokes. I’m not just delivering a PSD—I’m collaborating with you to figure out what your world wants to be.
You don’t need to have all the answers. We’ll figure it out together.
Need players to feel something the moment they step into your world?
Let’s design an environment that delivers awe, story, and flow — together.