Alien creature concept art – detailed sci-fi exoskeleton character design for games and film

Creature Design for Games, Film & IP’s

From story-driven monsters to eerie sidekicks, I help studios bring their wildest ideas to life—starting from the bones out.

This is the part of the process where things get weird—in the best way.

Creature design is where your world shows its teeth. It’s not just about making something "cool." It’s about crafting something that belongs—to your story, your setting, your lore. Whether you need a haunting boss monster, a charming mascot, or a believable alien species with its own ecosystem, I help shape creatures that feel real, strange, and alive.

With a background in storytelling and anatomy (both human and otherwise), I mix research, biology, and imagination to design creatures that support your IP—not distract from it. If you're looking for off-the-shelf clichés, this isn't that. If you want design thinking that makes your creature stand out and hold up under scrutiny? Let’s make something that slithers into your player's subconscious.

Creature sketchbook – early pencil sketches of alien character designs for visual development

What's included:

Research and mood/reference boards

  • Anatomy-informed silhouettes and sketches

  • Sculpted base meshes in ZBrush

  • Iterative visual development with client feedback

  • Final rendered concept art for presentation or production

  • Optional: animation-ready model prep or marketing-focused art

  • Layered PSDs, turnarounds, and breakdowns

  • Delivery optimized for your pipeline or engine

What’s not included:

Full rigging, animation, or textured game-ready meshes (but I can connect you with specialists if needed!)

This isn't just monster-making—it's creature design rooted in world logic, biology, and story.

Every phase from ideation to final art is broken down with clear check-ins and feedback rounds so you’re never left in the dark.

Adaptable for:

  • Video game development

  • Film and cinematic pre-production

  • Tabletop RPGs

  • Book illustrations & IP development

  • Marketing key art

3D Concept Art Services

To book, we require a 33% deposit, a 33% by mid-milestones, and a 33% billed at the end of the project. Reach and and contact for a custom setup/day rate if you have on-going needs.

sketches of alien creature designs

Visual Exploration – Shape language, anatomical experiments, and behavior ideation.

Creature design maquette – hand-sculpted alien figure as physical reference for digital modeling

Concept Art – Detailed final designs with callouts and cross-sections for modeling.

Stylized humanoid alien lineup – organic armor and creature anatomy in professional concept art

Creative Direction – Aligning creature design with lore, gameplay, and emotional tone.

66%

Reduced pre-production time and cut costs by implementing advanced 3D and concept art workflows, delivering AAA-quality assets with fast, reliable turnaround times trusted in top-tier game and film projects.

33%

Enhanced visual quality by developing and expanding comprehensive style guides and material libraries within 3D render engines, ensuring consistent, efficient concept art tailored to your project’s unique style.

90%

Percentage of my concept art assets integrated directly into games and DLC, including key contributions to Frictional Games’ Amnesia Rebirth, demonstrating proven value and industry relevance.

Offering custom rates for long-term projects and bookings over 60 days. Contact me to discuss tailored solutions that fit your creative needs and budget.

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  • It’s very hard to find a professional like Miguel. Very organized, prolific and effective with his workflow. Not to mention the impressive quality of ideas he brings to the table. It’s an honor to have worked with him!

    João Lira, Lead Concept Artist on Star Atlas, ATMTA Group

  • The director loved the works we just delivered from our collaboration! Thank you for helping us.

    Alice Zhang, Translator and Producer, NetEase Games

  • I want to say that your proposal was the most professional I’ve seen in a long time, even better than most freelancers and other AAA studios we’re working with.

    James Ohlen, VP Studio Head, Archetype Entertainment / Wizards of the Coast’ Company.

  • It was fantastic working with you on these, you're an exceptional talent with a wonderful work ethic. You had a tasteful process for creative exploration, and your balance of structure and freedom always invigorated our sessions. Looking forward to the future, Miguel.

    River Gandour, CEO of Third Book

Creature moodboard and references – organic forms and anatomy studies for concept artists

From Wings to Webbing – It All Starts Here


Designing memorable creatures means starting with real-world logic. My process kicks off in the trenches of research: insects, deep-sea oddities, anatomical studies, and sometimes that bizarre mammal nobody talks about. These references aren’t just “inspiration”—they’re the bones that hold your IP together. This phase ensures your creatures look grounded, functional, and utterly believable in their environment.

Digital creature design – concept artist drawing sci-fi monster using tablet and Photoshop

Building the Beast – Sculpting With Intent


Here’s where the creature gets its spine—literally. I use ZBrush to block out and iterate forms quickly, checking function, silhouette, and believability. Is the limb structure viable? Is the balance off? What story does this shape tell? At this stage, I test ideas fast and ugly. And that’s the point. We’re not just making something that looks cool—we’re making something that makes sense.

3D alien insect model – hard surface and organic ZBrush sculpt of sci-fi creature

Refined and Ready – Final Concept Art


Once we’ve nailed the form, it’s time for polish. In Photoshop, I light, render, and texture the sculpt to deliver a production-ready concept that communicates clearly to your modelers, animators, or stakeholders. This is where it all clicks: the story, the surface, the soul of the creature. Whether for pitch decks or AAA pipelines, these visuals do the heavy lifting.

Creature Design Portfolio

creature design iterations sculpted in zbrush

Where it Happens: The Lab

Creature design starts with research—and that doesn’t mean Googling “cool monsters.” It’s fieldwork. It’s watching wasp larvae. It’s digging into folklore. It’s understanding what makes something look wrong in the right way.

My studio space is packed with books on anatomy, biology, sci-fi classics, obscure insect collections, and a big ol’ stack of sketchbooks. I work in ZBrush, Photoshop, Blender and a pile of caffeine-fueled Google Docs. I’ll take your brief and build something with weight, story, and logic behind it—something your team can run with and your audience won’t forget.

  • professional concept artist tool, stylus laying on tablet

    You’ll receive a full behind-the-scenes breakdown of the creature creation process in a collaborative board like Miro — including anatomy sketches, motion studies, and layered iterations. I also provide video breakdowns, and if you're building a team, I can connect you with trusted collaborators from my professional network.

  • professional concept artist studio background

    I commit to one project at a time — which means your world’s creatures get my full creative investment. I’m not juggling multiple jobs or handing this off. Every claw, wing, or fang gets thoughtful, focused attention.

  • macbook and work desk setup, with professional designer taking notes on a meeting

    The process goes deep: lore research, cultural references, behavioral logic, and anatomical believability. From early thumbnails to functional callouts and cinematic paintovers, the creature is designed to feel alive and usable — whether for in-game assets, films, or promotional art. It’s a visual puzzle grounded in purpose, not just cool shapes.

  • design books and resources laying on a table

    I believe that even the strangest monsters should carry meaning. We’re not just designing beasts — we’re crafting metaphors, gameplay hooks, emotional symbols. If it’s meant to terrify, amuse, or evoke empathy, the design supports that from the inside out.

  • A bulk of sketchbooks being reviewed

    I work with advanced creative tools like ZBrush, Photoshop, Maya, and KeyShot, and I stay on the pulse of industry tech like Unreal Engine and next-gen rendering pipelines. This means your creature design isn’t just imaginative — it’s future-ready and technically useful.

Concept artist podcast – behind the scenes of creature design process and freelance workflow

Collaboration

Every creature design is handmade, no templates or shortcuts. You’ll see the work unfold in real-time—or close to it—with room for input, direction shifts, and “what if it had more legs?” moments.

Like a good meal, it’s all about the right ingredients: solid research, clear communication, and a shared love for weird storytelling.

Creature design portfolio – dramatic render of original alien character in atmospheric lighting

From Imagination to Immersion


This is the final shot—your creature in context, telling a story without needing words. Whether it’s snarling mid-battle or lurking in the shadows, this piece is built to sell your world. It can serve as key art, pitch material, or just a damn good reason for someone to get excited about your game, film, or IP.

FAQ

  • What if you're not available?

    It’s rare, but if I can’t fit you in right away, I’ll refer you to a handpicked creature artist I trust and have collaborated with. You’ll get the same high standards — and I’ll never leave you stranded.

  • Do I need to have a clear idea of the creature before reaching out?

    Not at all. Whether you have a basic moodboard, a single sentence, or just a feeling — I’ll help you shape it. Part of my job is interpreting abstract ideas into fully realized creature concepts that align with your world.

  • What’s included in the creature design service?

    You’ll get an in-depth exploration process: silhouettes, anatomy studies, behavior research, material references, and turnarounds. It’s all documented in a shared Miro board, with optional video breakdowns. If you’re scaling, I’ll even help recommend sculptors, riggers, or VFX collaborators.

  • Can you create designs for animation or film-specific pipelines?

    Yes — I can tailor deliverables for both game and film pipelines, including expressions, deformation logic, callouts for muscle groups, or even alternate textures for different shots.

  • What kind of clients usually hire you for creature design?

    Game studios, animation houses, solo filmmakers, writers with IPs, even D&D creators. I work with clients across the spectrum — from indie to major — and adapt scope and pricing depending on the project’s impact.

  • What tools or software do you use?

    I work in Photoshop, ZBrush, KeyShot, and Maya, but the tools are secondary to the result. The workflow includes sketching, 3D blocking, paintovers, and full render passes. Everything is optimized to guide production efficiently.

  • Can you help with lore or ecosystem development?

    Absolutely — designing believable creatures often involves ecosystem logic, behavior, and narrative context. I can help flesh out environments, predator-prey dynamics, or evolutionary logic so the creature feels grounded and alive.

  • What if I only need a single creature?

    That’s totally fine. Some clients hire me to design just one key boss or flagship creature, others need a bestiary. One-off or full catalogue — we scale accordingly.

Want creatures that feel alive, terrifying, or strangely beautiful — and make your world unforgettable?
Let’s bring them into existence, one sketch at a time.