Creature Design for Games, Film & IP’s
From story-driven monsters to eerie sidekicks, I help studios bring their wildest ideas to life—starting from the bones out.
This is the part of the process where things get weird—in the best way.
Creature design is where your world shows its teeth. It’s not just about making something "cool." It’s about crafting something that belongs—to your story, your setting, your lore. Whether you need a haunting boss monster, a charming mascot, or a believable alien species with its own ecosystem, I help shape creatures that feel real, strange, and alive.
With a background in storytelling and anatomy (both human and otherwise), I mix research, biology, and imagination to design creatures that support your IP—not distract from it. If you're looking for off-the-shelf clichés, this isn't that. If you want design thinking that makes your creature stand out and hold up under scrutiny? Let’s make something that slithers into your player's subconscious.
What's included:
Research and mood/reference boards
Anatomy-informed silhouettes and sketches
Sculpted base meshes in ZBrush
Iterative visual development with client feedback
Final rendered concept art for presentation or production
Optional: animation-ready model prep or marketing-focused art
Layered PSDs, turnarounds, and breakdowns
Delivery optimized for your pipeline or engine
What’s not included:
Full rigging, animation, or textured game-ready meshes (but I can connect you with specialists if needed!)
This isn't just monster-making—it's creature design rooted in world logic, biology, and story.
Every phase from ideation to final art is broken down with clear check-ins and feedback rounds so you’re never left in the dark.
Adaptable for:
Video game development
Film and cinematic pre-production
Tabletop RPGs
Book illustrations & IP development
Marketing key art
3D Concept Art Services
To book, we require a 33% deposit, a 33% by mid-milestones, and a 33% billed at the end of the project. Reach and and contact for a custom setup/day rate if you have on-going needs.
Visual Exploration – Shape language, anatomical experiments, and behavior ideation.
Concept Art – Detailed final designs with callouts and cross-sections for modeling.
Creative Direction – Aligning creature design with lore, gameplay, and emotional tone.
66%
Reduced pre-production time and cut costs by implementing advanced 3D and concept art workflows, delivering AAA-quality assets with fast, reliable turnaround times trusted in top-tier game and film projects.
33%
Enhanced visual quality by developing and expanding comprehensive style guides and material libraries within 3D render engines, ensuring consistent, efficient concept art tailored to your project’s unique style.
90%
Percentage of my concept art assets integrated directly into games and DLC, including key contributions to Frictional Games’ Amnesia Rebirth, demonstrating proven value and industry relevance.
Offering custom rates for long-term projects and bookings over 60 days. Contact me to discuss tailored solutions that fit your creative needs and budget.
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From Wings to Webbing – It All Starts Here
Designing memorable creatures means starting with real-world logic. My process kicks off in the trenches of research: insects, deep-sea oddities, anatomical studies, and sometimes that bizarre mammal nobody talks about. These references aren’t just “inspiration”—they’re the bones that hold your IP together. This phase ensures your creatures look grounded, functional, and utterly believable in their environment.
Building the Beast – Sculpting With Intent
Here’s where the creature gets its spine—literally. I use ZBrush to block out and iterate forms quickly, checking function, silhouette, and believability. Is the limb structure viable? Is the balance off? What story does this shape tell? At this stage, I test ideas fast and ugly. And that’s the point. We’re not just making something that looks cool—we’re making something that makes sense.
Refined and Ready – Final Concept Art
Once we’ve nailed the form, it’s time for polish. In Photoshop, I light, render, and texture the sculpt to deliver a production-ready concept that communicates clearly to your modelers, animators, or stakeholders. This is where it all clicks: the story, the surface, the soul of the creature. Whether for pitch decks or AAA pipelines, these visuals do the heavy lifting.
Creature Design Portfolio
Where it Happens: The Lab
Creature design starts with research—and that doesn’t mean Googling “cool monsters.” It’s fieldwork. It’s watching wasp larvae. It’s digging into folklore. It’s understanding what makes something look wrong in the right way.
My studio space is packed with books on anatomy, biology, sci-fi classics, obscure insect collections, and a big ol’ stack of sketchbooks. I work in ZBrush, Photoshop, Blender and a pile of caffeine-fueled Google Docs. I’ll take your brief and build something with weight, story, and logic behind it—something your team can run with and your audience won’t forget.
Collaboration
Every creature design is handmade, no templates or shortcuts. You’ll see the work unfold in real-time—or close to it—with room for input, direction shifts, and “what if it had more legs?” moments.
Like a good meal, it’s all about the right ingredients: solid research, clear communication, and a shared love for weird storytelling.
From Imagination to Immersion
This is the final shot—your creature in context, telling a story without needing words. Whether it’s snarling mid-battle or lurking in the shadows, this piece is built to sell your world. It can serve as key art, pitch material, or just a damn good reason for someone to get excited about your game, film, or IP.
FAQ
Want creatures that feel alive, terrifying, or strangely beautiful — and make your world unforgettable?
Let’s bring them into existence, one sketch at a time.