Art Direction & Creative Consulting for Games and Media
Big ideas, clear direction, and visuals that actually serve the story.
This is the service clients come back for—because it’s where ideas get shape, meaning, and momentum. My art direction isn’t just about making things look good (though we’ll definitely do that). It’s about aligning visuals with the soul of your project—your IP, your audience, your why.
Whether you're creating a game, a cinematic trailer, a pitch for investors, or a world that needs worldbuilding, I help you find the visual logic that makes everything else easier. We’ll take your vision, research deeply, think critically, sketch wildly, and then sculpt something real together—visually compelling, strategically sound, and creatively aligned.
You don’t have to “figure it all out” before we talk. That’s part of the process.
You bring the seed, I’ll help it grow.
What’s Included
Visual strategy sessions (collaborative calls & annotated recaps)
Worldbuilding and IP visual development
Key art direction for characters, creatures, props, and environments
Moodboards, visual comps, and stylistic reference libraries
Art feedback for your team or external collaborators
Style guide creation & documentation
Pitch deck visuals or narrative support (optional)
Ongoing creative consulting (available monthly or per milestone)
What’s Not Included:
Animation or rigging
Deep production management (I’m not your PM, but I do stay organized)
Deep discovery, visual storytelling strategy, and worldbuilding. Every visual we create serves a purpose in the story or the user experience.
Your deliverables are broken into clear creative phases. We’ll build a shared project calendar and check in at each phase—so you always know what’s next.
What I Deliver:
Mood & research boards
Sketch ideation
Color + composition explorations
Final renders
Style guides
Decks & visual documentation

Art and Creative Direction Portfolio
The Process
Research-first, idea-focused, iterative. We’ll brainstorm, build moodboards, and sketch fast and loose before polishing anything. Feedback isn’t a checkpoint—it’s part of the journey.
My art direction style is practical, kind, and honest. I’ll push where needed, but always listen. I’m not here to dictate—I’m here to help you say what you’re trying to say, but louder and clearer through design.
Deep Reference = Better Worlds
Good design doesn’t happen in a vacuum—it’s built on layers of inspiration, context, and intention.
This is a glimpse into how I work: collecting character traits, cultural textures, costume design cues, art history bits, and niche details that make a design feel real. Whether it’s a post-human hacker in a cyberpunk alley or a 12th-century warrior priestess, every visual starts with reference immersion.
This isn’t Pinterest-boarding. This is building believable fiction.
From Idea to Final Render
This is the arc of a good design: loose sketch > focused comp > tight render.
I share process like this with clients often so you can stay plugged in at every stage—whether you want to give notes at the shape level or polish the lighting in the final.
The goal? Not just a pretty picture. But a functional, on-brand, production-ready asset that solves a storytelling or gameplay problem.
I design for clarity, impact, and emotional punch—and I bring you along for the whole ride.
Collaborative Reviews That Actually Help
This is where we pause, review, and refine—together.
I lead annotated walk-throughs at key points in the process to make sure we’re aligned on creative direction and that you (or your team) can give meaningful input.
My job here isn’t to just “take notes.” It’s to ask the right questions, explain the design logic behind decisions, and help you feel confident in the work we’re building.
I’ve found this review method saves time, improves output, and just makes the whole process more enjoyable.
Collaboration
I’m based in Portugal (with reliable Wi-Fi and strong coffee), but I work with clients across the globe. Most projects happen over calls, Slack, and shared boards. We can use your tools or mine—whatever keeps the creative flow open and decisions moving.
The process is collaborative, warm, and often filled with shared "aha!" moments. You’ll get honesty, transparency, and a lot of good questions.
I’m here to help you make the right visual decisions—not just pretty ones.
Style Guides
The best creative work falls apart without a north star. That’s where style guides come in.
I build guides that balance structure with flexibility—designed for real teams, not theoretical perfection. We’ll capture visual tone, color logic, form language, and even edge case rules so that anyone who works on your project can carry the vision forward with confidence.
These are visual bibles that your team will actually use.
And they look damn good on investor decks, too.
Need a sharp, cohesive vision to lead your game or film to success?
Let’s shape your world together — from foundations to final frame.