3D Concept Art for Games and Film
Concept Art, Mechanical Design, Visual Development
You wouldn’t build a machine without a blueprint—same goes for the worlds we create. Every project starts with a deep dive into your idea’s DNA: real-world references, storytelling context, functional logic, and style.
I call it visual archaeology—we’re digging out what your world wants to be.
This isn’t “just cool art.” It’s design that works: 3D concept art grounded in story, physics, and mood. Every detail has a reason to be there. It’s concept work that earns its place on screen and in your pipeline.
What's included:
You’ll get:
Production-ready 3D concept designs
Modular base meshes for artists or teams to build on
Orthographic views, breakdowns, and sketch iterations
Research moodboards and visual reference kits
Paintovers or photo-bash if needed
Clear deliverables, organized by phase
A collaborative process built for iteration and feedback
Optional extras:
Marketing visuals or cinematic keyframes
Production handoff packs
Full visual development kits for larger IPs or game pitches
You won’t get:
Generic designs with no soul
Renders that look cool but don’t function
Radio silence or disappearing freelancers
Every project kicks off with a conversation. I want to hear the messy, raw version of your idea. Then I dig—real-world research, narrative context, style guides, audience.
We’ll break down the work into phased deliverables with clear feedback checkpoints.
You’ll know what’s coming, when to expect it, and when you get to weigh in.
I’m not precious. Feedback is welcome, and we’ll evolve the work together.
You’re not just hiring a concept artist. You’re getting a creative partner who listens.
Real-world research fuels believable fiction.
Before I sculpt or sketch a single pixel, I dive into reference — engineering documents, museum archives, industrial robotics. It’s part detective work, part obsession. Because believable designs don’t just look right. They feel like they work.
This step? It’s where the magic starts.
3D Concept Art Portfolio

3D Concept Art Services
To book, we require a 33% deposit, a 33% by mid-milestones, and a 33% billed at the end of the project. Reach and and contact for a custom setup/day rate if you have on-going needs.
Blockouts & Explorations
Fast 3D sketches to explore scale, shape, and form.
Detailed 3D Concepts – Sculpted or modeled scenes, props, or characters to aid visualization and production.
Paintovers & Composites – 2D + 3D workflows for polished concept visuals or cinematic frames.
66%
Slash on your game or film project’s production time and budget by leveraging cutting-edge 3D and concept art techniques. I deliver AAA-quality assets with industry-standard turnaround times to keep your pipeline efficient.
33%
Improvement of visual consistency and speed up asset creation with a well-maintained style guide and extensive material library, integrated directly within advanced 3D render engines for seamless concept development.
90%
of my created assets were successfully implemented in Frictional Games’ Amnesia Rebirth, proving my work’s quality and relevance to top-tier game productions.
Looking for a reliable concept artist for your ongoing project? I offer special rates for bookings over 60 days. Contact me for tailored pricing and long-term collaboration solutions.
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Form follows function — and story.
Form follows function — and story.
This isn’t just a cybernetic limb for the cool factor. Every joint, surface, and socket is grounded in research and narrative logic. I build designs that feel like they belong in the world you're creating — whether that’s a dystopian mech lab or a sleek sci-fi future.
3D concept design like this is more than sculpture — it’s worldbuilding in wireframes.
You’re not hiring a machine. You’re hiring a human who cares.
Every project starts with a conversation. I want to hear what you're building, what you’re excited about, where you’re stuck. This is a collaborative process — and I’m here not just to execute, but to help you think through the visuals that will carry your story.
Clients tell me working together feels like having an in-house creative partner. That’s the goal.
Tools don’t make the artist — but they sure help.
From pen-on-tablet to sculpting in 3D, my workflow adapts to what the project needs. But no matter the tools, the mission stays the same: solve visual problems with clarity, purpose, and feeling.
I don’t chase trends — I chase what’s right for the idea.
Let’s bring form and function together — in full dimension.