To explore deep narrative design, oftentimes not only caring about what looks good but also asking ourselves, 'Where is the emotion?'
It's about having empathy for who the character is.
With all these branches to explore within the map, we can try to tie some art+design together: Are they an introvert? What is a motif that can describe this? Maybe giving them a hoodie and a mask would not only fit the environment they live in but also be a nod to their introverted personality.
During the pre-production of the video-game project, as concept artist and designer, I contributed to building a visual library of symbols, motifs, and the genesis of the look, feel and function throughout the sequence of and between environments.
Process:
Software: Zbrush, Photoshop, Keyshot
Synopsis
The Dark World civilization was a culture and race present in Amnesia Rebirth. A good portion of the work done for the project was to depict their society through prop work and so execute and deliver their storytelling this way.
Credits
Concept Artist: Miguel
Nogueira Art Direction: Rasmus Gunnarson Client: Frictional Games
Category – Concept Art Game Development Illustration
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